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SOUND DESIGN FOR GAMES

Game Audio Reel

Game Audio Reel

PROJECTS

nightholme
Additional Sound design

Studio: FunPlus (Studio Ellipsis)

Platform: Windows, Playstation 5 and Xbox Series X|S

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On Nightholme, my role was to enhance immersion through designing bespoke assets to depict the game's peculiar gore-driven world and lore. I've created assets for  environmental objects, some of the player characters' spells, and the final boss’s movement and attack sounds, including all their vocalizations.

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SOUND REDESIGN

Felipe Zenicola - Returnal redesign

returnal
sound redesign (Trailer)

In this trailer, I translated the visual abstraction into sound, shaping its dreamlike atmosphere with processed library material and layered synths to enhance the sci fi character of the spaceship. I also recorded crunchy sugar foley to represent the sand wave at the end.

Felipe Zenicola - Tunic Redesign V3

tunic
sound redesign (gameplay)

Tunic is a challenging game to define: it's a unique blend of sci-fi and fantasy, with cartoonish low-poly visuals, mixing cuteness with heavy and tense battles. Sonically, I used some dense mechanic sounds and a thick low-end for the boss attacks, contrasting with bright and tonal sounds for the sword and ice spell atacks of the cute little fox.

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CFH Gameplay Trailer - Felipe Zenicola

CrossFire: Rainbow
sound redesign (gameplay)

On this horror action FPS gameplay excerpt, I relied a lot on processed animal sounds to create the creature vocalisations. For their movement, I've used some high-end organic layers to enhance the modern gore aesthetics. No creatures where harmed during the making of this sound redesign:)

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