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SOUND DESIGN FOR GAMES

Game Audio Reel

Game Audio Reel

PROJECTS

nightholme
Additional Sound design

Studio: FunPlus (Studio Ellipsis)

Platform: Windows, Playstation 5 and Xbox Series X|S

On Nightholme, my role was to enhance immersion through designing bespoke assets to depict the game's peculiar gore-driven world and lore. I've created assets for  environmental objects, some of the player characters' spells, and the final boss’s movement and attack sounds, including all their vocalizations.

SOUND REDESIGN

Felipe Zenicola - Returnal redesign

returnal
sound redesign (Trailer)

In this trailer, I translated the visual abstraction into sound, shaping its dreamlike atmosphere with processed library material and layered synths to enhance the sci fi character of the spaceship. I also recorded crunchy sugar foley to represent the sand wave at the end.

Felipe Zenicola - Tunic Redesign V3

tunic
sound redesign (gameplay)

Tunic is a challenging game to define: it's a unique blend of sci-fi and fantasy, with cartoonish low-poly visuals, mixing cuteness with heavy and tense battles. Sonically, I used some dense mechanic sounds and a thick low-end for the boss attacks, contrasting with bright and tonal sounds for the sword and ice spell atacks of the cute little fox.

CFH Gameplay Trailer - Felipe Zenicola

CrossFire: Rainbow
sound redesign (gameplay)

On this horror action FPS gameplay excerpt, I relied a lot on processed animal sounds to create the creature vocalisations. For their movement, I've used some high-end organic layers to enhance the modern gore aesthetics. No creatures where harmed during the making of this sound redesign:)

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